telegram.Dice¶
-
class
telegram.
Dice
(value, emoji, **_kwargs)¶ Bases:
telegram.base.TelegramObject
This object represents an animated emoji with a random value for currently supported base emoji. (The singular form of “dice” is “die”. However, PTB mimics the Telegram API, which uses the term “dice”.)
Objects of this class are comparable in terms of equality. Two objects of this class are considered equal, if their
value
andemoji
are equal.Note
If
emoji
is “🎯”, a value of 6 currently represents a bullseye, while a value of 1 indicates that the dartboard was missed. However, this behaviour is undocumented and might be changed by Telegram.If
emoji
is “🏀”, a value of 4 or 5 currently score a basket, while a value of 1 to 3 indicates that the basket was missed. However, this behaviour is undocumented and might be changed by Telegram.If
emoji
is “⚽”, a value of 4 to 5 currently scores a goal, while a value of 1 to 3 indicates that the goal was missed. However, this behaviour is undocumented and might be changed by Telegram.If
emoji
is “🎳”, a value of 6 knocks all the pins, while a value of 1 means all the pins were missed. However, this behaviour is undocumented and might be changed by Telegram.If
emoji
is “🎰”, each value corresponds to a unique combination of symbols, which can be found at our wiki. However, this behaviour is undocumented and might be changed by Telegram.- Parameters
value (
int
) – Value of the dice. 1-6 for dice, darts and bowling balls, 1-5 for basketball and football/soccer ball, 1-64 for slot machine.emoji (
str
) – Emoji on which the dice throw animation is based.
-
value
¶ Value of the dice.
- Type
int
-
emoji
¶ Emoji on which the dice throw animation is based.
- Type
str
-
ALL_EMOJI
: ClassVar[List[str]] = ['🎲', '🎯', '🏀', '⚽', '🎰', '🎳']¶
-
BASKETBALL
: ClassVar[str] = '🏀'¶
-
BOWLING
: ClassVar[str] = '🎳'¶ telegram.constants.DICE_BOWLING
New in version 13.4.
-
DARTS
: ClassVar[str] = '🎯'¶
-
DICE
: ClassVar[str] = '🎲'¶
-
FOOTBALL
: ClassVar[str] = '⚽'¶
-
SLOT_MACHINE
: ClassVar[str] = '🎰'¶